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|Billy Waugh||1 year, 8 months ago
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|Riliewu||2 years ago
I'm really diapopsinted with myself. I started playing Allods again I vowed I never would, but it made me miss it so much. I got to level 16 then realised that the EU servers were close to dead and that the cash shop really was a milking machine. It kind of changed my perspective a little bit; everyone cries about the Allods cash shop but I sort of never registered how bad it was. I'm starting to think that perhaps people who say Trammel and NGU ruined their games aren;t over-exaggerating.Anyway. Yeah, I never realised how much I missed an MMO in my time but there's none left. Ah well :/Minecraft is awesome anyway. http://ybopypum.com [url=http://nyvvhmttwxs.com]nyvvhmttwxs[/url] [link=http://haezwawoel.com]haezwawoel[/link]
|Nadaa||2 years ago
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|Natali||2 years ago
Hey Yak finally getnitg to listen to this cast ugh my baby finally crapped out waiting still on dell to send the replacement. Got this desktop as customized as I could but still cant do what my gaming system could. After three years RIP /cry lolAnd im really hoping Guild Wars 2 is going to be fun if it is I may finally have a game that takes me away from DDO. http://lgovjrs.com [url=http://fpgxsdccd.com]fpgxsdccd[/url] [link=http://osonnzvbym.com]osonnzvbym[/link]
|Amigo||2 years ago
im guessing your also going to argue on the <a href="http://dvrngbdty.com">poiisbilsty</a> that this system could of been created in the purpose of just making the subscriber to keep on playing and paying in a game in which they think is fun with limitations right? so your not gonna think that it could be just because the creators want to keep the players to keep on paying on what may seem as a forever time consuming game just to get to a level or point on where you want to be?GD Star Ratingloading...GD Star Ratingloading...
|Danut||2 years ago
Also since I ran out of letters in the last cemnomt, if you're solely leveling one job in FFXIV not only are you limiting yourself for higher levels, but you're also going to be paying 100,000 gil or more per repair at higher levels of items. Since you're doing nothing but farming levels for your one job, this will happen more often than you think. Being able to repair your own armor by raising one of the profession jobs doesn't feel like a chore when you save money from it.GD Star Ratingloading...GD Star Ratingloading...
|Princewill||2 years, 2 months ago
Also since I ran out of letters in the last cmenomt, if you're solely leveling one job in FFXIV not only are you limiting yourself for higher levels, but you're also going to be paying 100,000 gil or more per repair at higher levels of items. Since you're doing nothing but farming levels for your one job, this will happen more often than you think. Being able to repair your own armor by raising one of the profession jobs doesn't feel like a chore when you save money from it.GD Star Ratingloading...GD Star Ratingloading... http://jricrclb.com [url=http://ildapuuxo.com]ildapuuxo[/url] [link=http://xqadijjqz.com]xqadijjqz[/link]
|Fernanda||2 years, 2 months ago
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|Ela||2 years, 2 months ago
I'm not a huge fan of the current dsicestion and categorization of gaming elements in an MMO. The answer (imho) should always be yes .What I mean by that is sometimes you want dynamic reactive combat options (twitch) and sometimes you want a slower thoughtful approach (turn-like). Most times, you should expect elements of both (and in most cases, you're presented these in current MMOs to one extent or another). Asking a person what kind of action they think is best is sort of like asking a person what their favorite book is. Did you mean Fantasy? Sci-Fi? Spy Thriller? Non-Fiction? Accordingly, MMO play style preference shouldn't be a factor in determining the enjoyment of the game itself as the play style should be a shifting quality dictated by the content that is currently being consumed.How does this relate to MMO raiding? Encounters shouldn't be formulaic (which is the current problem with MMO raids imo). They should be dictated by in-game experience of the content encountered (i.e. Dragon's should breathe fire, fire should burn, zombie's should move slowly and spiders should swarm). The content should dictate the formula not the reverse. http://ariwxw.com [url=http://dbrgjoz.com]dbrgjoz[/url] [link=http://lhivwkrrp.com]lhivwkrrp[/link]
|Daniel||2 years, 2 months ago
I'm pretty old<a href="http://uoqekpiz.com"> scoohl</a> in my tastes; I would prefer a slower and more strategic type of combat; I'd rather instead watch for boss tells or positioning/party combo cues. I've always liked CC/support-type roles in MMOs so it's the group teamwork that's a big part of my enjoyment of the combat. In many modern MMOs that role is pretty much gone it seems. Skill rotations are just so much pointless busywork imo one thing I like about GW2 s combat is that auto-attack (the number 1 skill on your bar by default) is a perfectly legitimate DPS skill with your other skills largely being situational. There is no need to spam a mathematically-calculated ideal' pattern of skills to do well in a fight, in other words. I wish more games had that less is more' attitude rather than the skill bloat so many rely on to keep people's fingers occupied during fights. Instead of having to macro things and/or constantly run around like a headless chicken during a boss fight, I'd like if FFXIV put more emphasis on the group working thoughtfully together, if that makes sense.
|Nurpi||2 years, 2 months ago
On a second point, there's a direnfefce between innovation and segmentation.Take the action style combat of TERA. There are a number of MMO's building around action combat or action-like combat: Tera and DCUO being pure action. TSW and GW2 are action-like. They retain the target locking system of older MMO's, but build around a more visceral dive-roll type combat common to action games. You also have a very action oriented combat game in PS2.Now, it's possible that action combat is simply going to define what an MMO is going forwards. However, I think we might be about to see our first clear segmentation in the genre between the newer action combat games and the more traditional quasi turn-based combat which used to characterize MMO's.FFXIV, at least for the moment, seems like its leaning towards the older style. What we see in alpha videos involve longer cast times, casting setback, and lengthy recycle between abilities. Combat seems to be more about sequencing than movements. That makes sense if they are going to work in a party maneuver mechanic like Limit Breaks.Whether FFXIV is a throw-back, or whether we might see a clear segmenting of combat types might be a step towards what you are asking for in the statement why can’t we have innovative MMOs that are still MMOs…
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